GAME START, ENDING AND TIMING
- The team Captains will use rock-paper-scissors to determine the choice of serving first or choosing a side for the first game.
- Teams will switch sides for the second game and the team who did not serve to start the first game shall serve to start the second game.
- A 45-minute time limit will be placed on all games. If time expires in the middle of a game, the team with the most points will be declared the winner of that game. If less than a two point difference exists between scores the referee or league host will set a cap and the teams will play to that point.
- Teams will forfeit 1 game for every 10 minutes past the designated start time that they do not have the legal amount of players.
- If a team does not have the minimum number of players present 15 minutes after the designated start time, the entire match will be forfeited and the team that is present will be declared the winner.
- If you know in advance that your team is going to need to forfeit a game, we encourage you to contact us as soon as possible. We will do everything that we can to reschedule your game, but this does not mean that your team will not receive the loss as a forfeit if we cannot accommodate your needs.
- Playoff Eligibility: teams that notch more than 2 forfeits in 1 regular season will not be eligible for the playoffs.
- A game ball will be provided by Baltimore Social.
- Players must wear athletic, closed-toe shoes.
- Matches will be played as a best-of-3 format.
- Rec Scoring: Games will be played to 21 points with a cap of 25 points. A team must win by 2, unless both teams are tied with 25 points. Rally Scoring will be used.
- The third game will be played to 15 points straight up. Rally scoring will be used.
- Scores should be called out loudy before each serve.
- There is to be at least 2 women on the court for each team at all times.
SUBSTITUTIONS / ROTATION
- Teams are allowed an unlimited number of substitutions per match.
- Team members must rotate on the court and remain in that position until the serve has been contacted.
- The player in the back right hand corner of the rotation will be designated to serve and continue to rotate clockwise.
- Any player may block or spike at the net, regardless of rotation.
- Overhand and underhand serves are allowed. Jump serves are not allowed.
- If the ball is served into the net, if it goes over, it is considered a legal serve.
- The serve can be returned with a pass or a set. The serve cannot be blocked or attacked at any time.
- The serve can be made from anywhere behind the end line and within the sideline.
- A server may not step over the end line until the ball has been contacted.
PLAYING RULES AND FAULTS
- A maximum of three consecutive contacts per side after a serve or block attempt are allowed to return the ball.
- A block attempt is not considered a contact.
- No player may hit the ball twice in succession, except after a block.
- No part of the body may touch the net at anytime, unless a ball or person driven into the net causes the contact.
- Player contact with the net in a manner not directly relating to or affecting the course of play is not a violation.
- Contact with hair or part of the uniform will not be considered a fault.
- When executing a block or spike, a player may follow through over the net, as long as the individual doe not interfere with players on the other side of the net.
- Out of bounds is the area outside the designated court line. The line is IN bounds.